TRoot.Party

Property Party: TStringList
By default, there are four parties.

0: Unaligned (eg Plant)

1: Players

2: Monsters

3: NPC / unaligned / Bystander

Creating secondary monster parties will eventually have significant influence on monster AI (eg how a healing-type monster uses its bursts). For now, the effect is negligible.

Example: Root.Party.Add('Second Monster Battalion'); Monster15.Party := 4;